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Thursday, June 22, 2017

VRay 3.50.04 for 3ds Max 2015 to 2017


Vray Adv 3.50.04 3dsMax 2015-2017
3Ds Max Plugins | WIN X64 | 2017 Compatible


What's new?

The V-Ray rendering system has many advanced features; only some of them are listed here. For a full list of all V-Ray modules and options, please see the help index. Note that all features are subject to change without special notice.

Core Architecture
Multi-platform, object-oriented API
Fully multithreaded core
Unified sampling system based on Schlick sampling
Distributed rendering
Efficient shading system specifically optimized for ray-tracing
Modular architecture – many components of the system can be replaced with custom ones

Render output
Support for full HDR floating-point output
Multi-layer OpenEXR
Deep OpenEXR 2
Direct rendering to disk for very large output resolutions

Geometry
Efficient geometry handling
True instance rendering
On-demand dynamic geometry creation
On-demand geometry loading from disk files
Displacement mapping
Catmull-Clark and Loop subdivision surfaces
Extensible with custom geometric primitives through the V-Ray SDK
Hair rendering (3ds Max Hair&Fur, Ornatrix, HairFarm support)
Alembic support (meshes, curves, particles)

Modified Features:
 

V-Ray / V-Ray RT
Optimize compiling geometry for scenes with displacement on machines with many cores

V-Ray IPR
Add settings rollout IPR options whether to track changes to the VFB size and whether to always use progressive sampling

V-Ray RT
Add an option to only render the visible part of image for OpenVR and Oculus renders (Follow VR headset)

V-Ray GPU
Do not consider Intel GPUs for V-Ray GPU
Take the adaptive lights number of lights into account

VRayDirt
Make unoccluded sub-texmap slot default when keeping replaced texture as subtexmap

VRayMDLMtl
Show MDL enum parameters as combo boxes instead of spinners

img2tiledexr
img2tiledexr should store its version and build date into the converted OpenEXR files

More Info: http://www.chaosgroup.com/en/2/vray.html

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